Rename method to avoid confusion

This commit is contained in:
Power Maker
2020-06-03 20:50:37 +02:00
parent eb15fc0bf9
commit 747ecd5ab2

View File

@ -99,7 +99,7 @@ namespace osu.Game.Graphics.Cursor
protected override void OnMouseUp(MouseUpEvent e) protected override void OnMouseUp(MouseUpEvent e)
{ {
if (!anyMouseButtonPressed(e)) if (!anyMainButtonPressed(e))
{ {
activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
activeCursor.ScaleTo(1, 500, Easing.OutElastic); activeCursor.ScaleTo(1, 500, Easing.OutElastic);
@ -129,7 +129,7 @@ namespace osu.Game.Graphics.Cursor
private static bool shouldRotateCursor(MouseEvent e) => e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Right); private static bool shouldRotateCursor(MouseEvent e) => e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Right);
private static bool anyMouseButtonPressed(MouseEvent e) => e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Middle) || e.IsPressed(MouseButton.Right); private static bool anyMainButtonPressed(MouseEvent e) => e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Middle) || e.IsPressed(MouseButton.Right);
public class Cursor : Container public class Cursor : Container
{ {