changes to acc scaling curve for speed and aim pp

This commit is contained in:
Xexxar
2020-12-08 16:53:52 -06:00
parent 0739f09930
commit 748035e80a

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@ -121,10 +121,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
: 0.0); : 0.0);
} }
// Scale the aim value with accuracy _slightly_ // Scale the speed value with accuracy _alot_
aimValue *= 0.5 + accuracy / 2.0; if (accuracy > .8)
// It is important to also consider accuracy difficulty when doing that aimValue *= 0.5 + Math.Pow(Math.Sin(2.5 * (accuracy - .8) * Math.PI), 2) / 2;
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500; else
aimValue *= accuracy * (.5 / .8);
return aimValue; return aimValue;
} }
@ -154,8 +155,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => m is OsuModHidden)) if (mods.Any(m => m is OsuModHidden))
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate); speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
// Scale the speed value with accuracy _slightly_ // Scale the speed value with accuracy _alot_
speedValue *= 0.02 + accuracy; if (accuracy > .8)
speedValue *= 0.5 + Math.Pow(Math.Sin(2.5 * (accuracy - .8) * Math.PI), 2) / 2;
else
speedValue *= accuracy * (.5 / .8);
// It is important to also consider accuracy difficulty when doing that // It is important to also consider accuracy difficulty when doing that
speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600; speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;