Merge branch 'master' into SliderEnd-Snap

This commit is contained in:
Bartłomiej Dach
2023-01-23 21:33:16 +01:00
365 changed files with 5733 additions and 2070 deletions

View File

@ -35,14 +35,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
public void SetRotation(float currentRotation)
{
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
if (Precision.AlmostEquals(0, Time.Elapsed))
return;
// If we've gone back in time, it's fine to work with a fresh set of records for now
if (records.Count > 0 && Time.Current < records.Last().Time)
records.Clear();
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
if (records.Count > 0 && Precision.AlmostEquals(Time.Current, records.Last().Time))
return;
if (records.Count > 0)
{
var record = records.Peek();

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
@ -29,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private readonly bool hasNumber;
protected Drawable CircleSprite = null!;
protected Drawable OverlaySprite = null!;
protected LegacyKiaiFlashingDrawable CircleSprite = null!;
protected LegacyKiaiFlashingDrawable OverlaySprite = null!;
protected Container OverlayLayer { get; private set; } = null!;
@ -65,7 +66,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
InternalChildren = new[]
{
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) })
@ -114,7 +114,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
base.LoadComplete();
accentColour.BindValueChanged(colour => CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
accentColour.BindValueChanged(colour =>
{
Color4 objectColour = colour.NewValue;
int add = Math.Max(25, 300 - (int)(objectColour.R * 255) - (int)(objectColour.G * 255) - (int)(objectColour.B * 255));
var kiaiTintColour = new Color4(
(byte)Math.Min((byte)(objectColour.R * 255) + add, 255),
(byte)Math.Min((byte)(objectColour.G * 255) + add, 255),
(byte)Math.Min((byte)(objectColour.B * 255) + add, 255),
255);
CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
OverlaySprite.KiaiGlowColour = CircleSprite.KiaiGlowColour = LegacyColourCompatibility.DisallowZeroAlpha(kiaiTintColour);
}, true);
if (hasNumber)
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);