From 74ad6f9117f12c834a96a296c026824f002e3e17 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 16 Jun 2021 17:24:30 +0300 Subject: [PATCH] Remove default skin from the ruleset skin sources That one doesn't need any changes to it, can be fetched from the `SkinManager` instead. --- osu.Game/Skinning/RulesetSkinProvidingContainer.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Skinning/RulesetSkinProvidingContainer.cs b/osu.Game/Skinning/RulesetSkinProvidingContainer.cs index 13664897ac..621e80ceb5 100644 --- a/osu.Game/Skinning/RulesetSkinProvidingContainer.cs +++ b/osu.Game/Skinning/RulesetSkinProvidingContainer.cs @@ -59,9 +59,6 @@ namespace osu.Game.Skinning // TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements. if (skinManager.CurrentSkin.Value is LegacySkin && skinManager.CurrentSkin.Value != skinManager.DefaultLegacySkin) SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultLegacySkin)); - - if (skinManager.CurrentSkin.Value != skinManager.DefaultSkin) - SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultSkin)); } protected ISkin GetRulesetTransformedSkin(ISkin skin)