Add base for event parsing code.

This commit is contained in:
smoogipooo
2017-05-17 18:42:48 +09:00
parent 2f8556a44a
commit 74c23ff6d8
7 changed files with 126 additions and 23 deletions

View File

@ -204,23 +204,42 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(Beatmap beatmap, string val)
{
if (val.StartsWith(@"//"))
return;
if (val.StartsWith(@" "))
return; // TODO
string[] split = val.Split(',');
EventType type;
int intType;
if (!int.TryParse(split[0], out intType))
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
// Todo: Implement the rest
switch (type)
{
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
case EventType.Video:
case EventType.Background:
string filename = split[2].Trim('"');
beatmap.EventInfo.Backgrounds.Add(new BackgroundEvent
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
Filename = filename
});
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakEvent
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
};
if (!breakEvent.HasEffect)
return;
beatmap.EventInfo.Breaks.Add(breakEvent);
break;
}
else
type = (EventType)intType;
// TODO: Parse and store the rest of the event
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = split[2].Trim('"');
}
private void handleTimingPoints(Beatmap beatmap, string val)
@ -330,6 +349,9 @@ namespace osu.Game.Beatmaps.Formats
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith(" ") || line.StartsWith("_") || line.StartsWith("//"))
continue;
if (line.StartsWith(@"osu file format v"))
{
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
@ -390,5 +412,16 @@ namespace osu.Game.Beatmaps.Formats
Soft = 2,
Drum = 3
}
internal enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
}
}