Change state variables

This commit is contained in:
Craftplacer
2020-04-27 23:19:18 +02:00
parent 96660b2cca
commit 74d36cad78
2 changed files with 17 additions and 12 deletions

View File

@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (miss && judgedObject.HitObject is StrongHitObject)
miss = result.Judgement.AffectsCombo;
mascot.PlayfieldState.Value = miss ? TaikoMascotAnimationState.Fail : TaikoMascotAnimationState.Idle;
mascot.SetPlayfieldState(miss ? TaikoMascotAnimationState.Fail : TaikoMascotAnimationState.Idle);
}
}