mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Change state variables
This commit is contained in:
@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (miss && judgedObject.HitObject is StrongHitObject)
|
||||
miss = result.Judgement.AffectsCombo;
|
||||
|
||||
mascot.PlayfieldState.Value = miss ? TaikoMascotAnimationState.Fail : TaikoMascotAnimationState.Idle;
|
||||
mascot.SetPlayfieldState(miss ? TaikoMascotAnimationState.Fail : TaikoMascotAnimationState.Idle);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user