Refactor star rating display layout with flexibility in mind

This commit is contained in:
Salman Ahmed
2021-08-18 11:03:35 +03:00
parent 3a0dd5b019
commit 74d6c26520
2 changed files with 50 additions and 24 deletions

View File

@ -8,17 +8,15 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneStarRatingDisplay : OsuTestScene
{
[TestCase(52f, 20f)]
[TestCase(52f, 16f)]
[TestCase(50f, 14f)]
public void TestDisplay(float width, float height)
[TestCase(StarRatingDisplaySize.Regular)]
[TestCase(StarRatingDisplaySize.Small)]
public void TestDisplay(StarRatingDisplaySize size)
{
AddStep("load displays", () =>
{
@ -36,11 +34,10 @@ namespace osu.Game.Tests.Visual.UserInterface
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(2f),
Direction = FillDirection.Vertical,
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0))
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0), size)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(width, height),
}),
})
};