mirror of
https://github.com/osukey/osukey.git
synced 2025-06-08 12:58:01 +09:00
Remove unnecessary check for negative durations
This commit is contained in:
parent
d700ae55fb
commit
74eea8900b
@ -50,12 +50,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
List<TaikoDifficultyHitObject> taikoDifficultyHitObjects = new List<TaikoDifficultyHitObject>();
|
List<TaikoDifficultyHitObject> taikoDifficultyHitObjects = new List<TaikoDifficultyHitObject>();
|
||||||
|
|
||||||
for (int i = 2; i < beatmap.HitObjects.Count; i++)
|
for (int i = 2; i < beatmap.HitObjects.Count; i++)
|
||||||
{
|
|
||||||
// Check for negative durations
|
|
||||||
var currentAfterLast = beatmap.HitObjects[i].StartTime > beatmap.HitObjects[i - 1].StartTime;
|
|
||||||
var lastAfterSecondLast = beatmap.HitObjects[i - 1].StartTime > beatmap.HitObjects[i - 2].StartTime;
|
|
||||||
|
|
||||||
if (currentAfterLast && lastAfterSecondLast)
|
|
||||||
{
|
{
|
||||||
taikoDifficultyHitObjects.Add(
|
taikoDifficultyHitObjects.Add(
|
||||||
new TaikoDifficultyHitObject(
|
new TaikoDifficultyHitObject(
|
||||||
@ -63,7 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
)
|
)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
new StaminaCheeseDetector(taikoDifficultyHitObjects).FindCheese();
|
new StaminaCheeseDetector(taikoDifficultyHitObjects).FindCheese();
|
||||||
return taikoDifficultyHitObjects;
|
return taikoDifficultyHitObjects;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user