Add initial game-wide beatmap flow.

This commit is contained in:
Dean Herbert
2016-10-28 19:55:48 +09:00
parent 0f5614ffa2
commit 74f1a9622f
10 changed files with 197 additions and 51 deletions

View File

@ -17,16 +17,15 @@ namespace osu.Game.Beatmaps
{
get
{
if (track == null)
if (track != null) return track;
try
{
try
{
var trackData = Reader.ReadFile(Beatmap.Metadata.AudioFile);
if (trackData != null)
track = new AudioTrackBass(trackData);
}
catch { }
var trackData = Reader.ReadFile(Beatmap.Metadata.AudioFile);
if (trackData != null)
track = new AudioTrackBass(trackData);
}
catch { }
return track;
}