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Add initial game-wide beatmap flow.
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@ -17,16 +17,15 @@ namespace osu.Game.Beatmaps
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{
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get
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{
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if (track == null)
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if (track != null) return track;
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try
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{
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try
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{
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var trackData = Reader.ReadFile(Beatmap.Metadata.AudioFile);
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if (trackData != null)
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track = new AudioTrackBass(trackData);
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}
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catch { }
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var trackData = Reader.ReadFile(Beatmap.Metadata.AudioFile);
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if (trackData != null)
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track = new AudioTrackBass(trackData);
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}
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catch { }
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return track;
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}
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