Add initial game-wide beatmap flow.

This commit is contained in:
Dean Herbert
2016-10-28 19:55:48 +09:00
parent 0f5614ffa2
commit 74f1a9622f
10 changed files with 197 additions and 51 deletions

View File

@ -136,7 +136,7 @@ namespace osu.Game.Database
return Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == id).FirstOrDefault();
}
public WorkingBeatmap GetBeatmapData(BeatmapInfo beatmapInfo)
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
{
var beatmapSet = Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID).FirstOrDefault();
if (beatmapSet == null)
@ -150,7 +150,7 @@ namespace osu.Game.Database
public Beatmap GetBeatmap(BeatmapInfo beatmapInfo)
{
using (WorkingBeatmap data = GetBeatmapData(beatmapInfo))
using (WorkingBeatmap data = GetWorkingBeatmap(beatmapInfo))
return data.Beatmap;
}

View File

@ -7,7 +7,7 @@ using SQLiteNetExtensions.Attributes;
namespace osu.Game.Database
{
public class BeatmapInfo
public class BeatmapInfo : IEquatable<BeatmapInfo>
{
[PrimaryKey]
public int BeatmapID { get; set; }
@ -64,5 +64,10 @@ namespace osu.Game.Database
// Metadata
public string Version { get; set; }
public bool Equals(BeatmapInfo other)
{
return BeatmapID == other?.BeatmapID;
}
}
}