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Update BeatmapModelManager.Save
to work for editor scenarios
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@ -356,9 +356,6 @@ namespace osu.Game.Screens.Edit
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// no longer new after first user-triggered save.
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isNewBeatmap = false;
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// apply any set-level metadata changes.
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beatmapManager.Update(editorBeatmap.BeatmapInfo.BeatmapSet);
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// save the loaded beatmap's data stream.
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beatmapManager.Save(editorBeatmap.BeatmapInfo, editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin);
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