Update BeatmapModelManager.Save to work for editor scenarios

This commit is contained in:
Dean Herbert
2022-01-11 18:17:13 +09:00
parent dc9ea4adeb
commit 7509a9ff8f
3 changed files with 19 additions and 27 deletions

View File

@ -356,9 +356,6 @@ namespace osu.Game.Screens.Edit
// no longer new after first user-triggered save.
isNewBeatmap = false;
// apply any set-level metadata changes.
beatmapManager.Update(editorBeatmap.BeatmapInfo.BeatmapSet);
// save the loaded beatmap's data stream.
beatmapManager.Save(editorBeatmap.BeatmapInfo, editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin);