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Use DP for most of the code to avoid unnecessary computations
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
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{
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playfield.HitObjects.ControlPoints.Add(controlPoint);
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playfield.HitObjects.AddControlPoint(controlPoint);
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playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
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}
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