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Fire initial match user states in TestMultiplayerClient
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@ -142,6 +142,8 @@ namespace osu.Game.Online.Multiplayer
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APIRoom = room;
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foreach (var user in joinedRoom.Users)
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updateUserPlayingState(user.UserID, user.State);
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OnRoomJoined();
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}, cancellationSource.Token).ConfigureAwait(false);
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// Update room settings.
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@ -149,6 +151,13 @@ namespace osu.Game.Online.Multiplayer
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}, cancellationSource.Token).ConfigureAwait(false);
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}
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/// <summary>
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/// Fired when the room join sequence is complete
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/// </summary>
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protected virtual void OnRoomJoined()
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{
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}
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/// <summary>
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/// Joins the <see cref="MultiplayerRoom"/> with a given ID.
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/// </summary>
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