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Fire initial match user states in TestMultiplayerClient
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@ -11,6 +11,7 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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@ -72,6 +73,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
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}
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[Test]
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public void TestCreateWithType()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Type = { Value = MatchType.TeamVersus },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddAssert("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
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}
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[Test]
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public void TestChangeTypeViaMatchSettings()
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{
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