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Slider press fix
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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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public OsuAction? HitAction => circle.HitAction;
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private readonly Container explodeContainer;
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private readonly Container scaleContainer;
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@ -150,6 +152,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Expire(true);
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circle.HitAction = null;
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// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
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LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
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break;
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