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Add a preprocess method to BeatmapProcessor
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@ -15,19 +15,26 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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public class CatchBeatmapProcessor : BeatmapProcessor
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{
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public const int RNG_SEED = 1337;
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public CatchBeatmapProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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public override void PostProcess()
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public override void PreProcess()
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{
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applyPositionOffsets();
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base.PreProcess();
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initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
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}
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public override void PostProcess()
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{
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base.PostProcess();
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applyPositionOffsets();
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int index = 0;
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foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
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{
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@ -37,41 +44,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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}
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public const int RNG_SEED = 1337;
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private void applyPositionOffsets()
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{
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var rng = new FastRandom(RNG_SEED);
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// todo: HardRock displacement should be applied here
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foreach (var obj in Beatmap.HitObjects)
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{
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switch (obj)
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{
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case BananaShower bananaShower:
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foreach (var nested in bananaShower.NestedHitObjects)
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{
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((BananaShower.Banana)nested).X = (float)rng.NextDouble();
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rng.Next(); // osu!stable retrieved a random banana type
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rng.Next(); // osu!stable retrieved a random banana rotation
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rng.Next(); // osu!stable retrieved a random banana colour
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}
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break;
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case JuiceStream juiceStream:
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foreach (var nested in juiceStream.NestedHitObjects)
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{
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var hitObject = (CatchHitObject)nested;
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if (hitObject is TinyDroplet)
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hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
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else if (hitObject is Droplet)
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rng.Next(); // osu!stable retrieved a random droplet rotation
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hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
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}
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break;
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}
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}
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}
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private void initialiseHyperDash(List<CatchHitObject> objects)
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{
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// todo: add difficulty adjust.
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@ -115,5 +87,38 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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lastDirection = thisDirection;
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}
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}
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private void applyPositionOffsets()
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{
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var rng = new FastRandom(RNG_SEED);
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// todo: HardRock displacement should be applied here
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foreach (var obj in Beatmap.HitObjects)
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{
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switch (obj)
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{
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case BananaShower bananaShower:
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foreach (var nested in bananaShower.NestedHitObjects)
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{
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((BananaShower.Banana)nested).X = (float)rng.NextDouble();
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rng.Next(); // osu!stable retrieved a random banana type
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rng.Next(); // osu!stable retrieved a random banana rotation
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rng.Next(); // osu!stable retrieved a random banana colour
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}
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break;
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case JuiceStream juiceStream:
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foreach (var nested in juiceStream.NestedHitObjects)
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{
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var hitObject = (CatchHitObject)nested;
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if (hitObject is TinyDroplet)
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hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
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else if (hitObject is Droplet)
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rng.Next(); // osu!stable retrieved a random droplet rotation
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hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
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}
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break;
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}
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}
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}
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}
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}
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