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Use In/Out instead of {In/Out}Quad
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@ -207,8 +207,8 @@ namespace osu.Game.Screens.Play.HUD
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counterContainer.Size = displayedCountSpriteText.Size;
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counterContainer.Size = displayedCountSpriteText.Size;
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displayedCountSpriteText.ScaleTo(1).Then()
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displayedCountSpriteText.ScaleTo(1).Then()
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.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.InQuad).Then()
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.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.In).Then()
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.ScaleTo(1, small_pop_out_duration / 2, Easing.OutQuad);
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.ScaleTo(1, small_pop_out_duration / 2, Easing.Out);
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}
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}
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private void scheduledPopOutSmall(uint id)
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private void scheduledPopOutSmall(uint id)
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