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Merge branch 'master' into fallback-to-skin-combo-colours
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
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protected virtual string SampleNamespace => null;
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protected SkinnableSound Samples;
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protected SkinnableSound Samples { get; private set; }
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protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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@ -78,6 +78,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public JudgementResult Result { get; private set; }
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private BindableList<HitSampleInfo> samplesBindable;
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private Bindable<double> startTimeBindable;
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private Bindable<int> comboIndexBindable;
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@ -108,20 +109,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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}
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var samples = GetSamples().ToArray();
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if (samples.Length > 0)
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{
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if (HitObject.SampleControlPoint == null)
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throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
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foreach (var s in samples)
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s.Namespace = SampleNamespace;
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AddInternal(Samples = new SkinnableSound(samples));
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}
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loadSamples();
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}
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protected override void LoadComplete()
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@ -139,10 +127,40 @@ namespace osu.Game.Rulesets.Objects.Drawables
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comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
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}
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samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
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samplesBindable.ItemsAdded += _ => loadSamples();
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samplesBindable.ItemsRemoved += _ => loadSamples();
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updateState(ArmedState.Idle, true);
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onDefaultsApplied();
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}
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private void loadSamples()
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{
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if (Samples != null)
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{
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RemoveInternal(Samples);
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Samples = null;
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}
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var samples = GetSamples().ToArray();
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if (samples.Length <= 0)
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return;
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if (HitObject.SampleControlPoint == null)
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{
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throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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}
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samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
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foreach (var s in samples)
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s.Namespace = SampleNamespace;
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AddInternal(Samples = new SkinnableSound(samples));
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}
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private void onDefaultsApplied() => apply(HitObject);
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private void apply(HitObject hitObject)
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Objects
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set => StartTimeBindable.Value = value;
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}
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private List<HitSampleInfo> samples;
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public readonly BindableList<HitSampleInfo> SamplesBindable = new BindableList<HitSampleInfo>();
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/// <summary>
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/// The samples to be played when this hit object is hit.
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@ -54,10 +54,14 @@ namespace osu.Game.Rulesets.Objects
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/// and can be treated as the default samples for the hit object.
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/// </para>
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/// </summary>
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public List<HitSampleInfo> Samples
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public IList<HitSampleInfo> Samples
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{
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get => samples ?? (samples = new List<HitSampleInfo>());
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set => samples = value;
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get => SamplesBindable;
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set
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{
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SamplesBindable.Clear();
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SamplesBindable.AddRange(value);
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}
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}
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[JsonIgnore]
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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List<List<HitSampleInfo>> nodeSamples)
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List<IList<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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@ -74,9 +74,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
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string[] pointSplit = split[5].Split('|');
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int pointCount = 1;
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foreach (var t in pointSplit)
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{
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if (t.Length > 1)
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pointCount++;
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}
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var points = new Vector2[pointCount];
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@ -181,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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}
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// Generate the final per-node samples
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var nodeSamples = new List<List<HitSampleInfo>>(nodes);
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var nodeSamples = new List<IList<HitSampleInfo>>(nodes);
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for (int i = 0; i < nodes; i++)
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nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
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@ -279,7 +282,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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List<List<HitSampleInfo>> nodeSamples);
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List<IList<HitSampleInfo>> nodeSamples);
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/// <summary>
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/// Creates a legacy Spinner-type hit object.
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public double Distance => Path.Distance;
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public List<List<HitSampleInfo>> NodeSamples { get; set; }
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public List<IList<HitSampleInfo>> NodeSamples { get; set; }
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public int RepeatCount { get; set; }
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public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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List<List<HitSampleInfo>> nodeSamples)
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List<IList<HitSampleInfo>> nodeSamples)
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{
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return new ConvertSlider
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{
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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List<List<HitSampleInfo>> nodeSamples)
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List<IList<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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List<List<HitSampleInfo>> nodeSamples)
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List<IList<HitSampleInfo>> nodeSamples)
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{
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return new ConvertSlider
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{
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@ -185,8 +185,10 @@ namespace osu.Game.Rulesets.Objects
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ReadOnlySpan<Vector2> cpSpan = ControlPoints.Slice(start, end - start);
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foreach (Vector2 t in calculateSubpath(cpSpan))
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{
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if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
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calculatedPath.Add(t);
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}
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start = end;
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects.Types
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/// n-1: The last repeat.<br />
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/// n: The last node.
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/// </summary>
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List<List<HitSampleInfo>> NodeSamples { get; }
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List<IList<HitSampleInfo>> NodeSamples { get; }
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}
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public static class HasRepeatsExtensions
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