Merge remote-tracking branch 'origin/master' into refactor_hitrenderer

Conflicts:
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Taiko/TaikoRuleset.cs
This commit is contained in:
smoogipooo
2017-03-11 14:22:59 +09:00
17 changed files with 275 additions and 279 deletions

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing; using osu.Framework.Screens.Testing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
@ -35,23 +34,22 @@ namespace osu.Desktop.VisualTests.Tests
}; };
Add(score); Add(score);
ComboCounter standardCombo = new OsuComboCounter ComboCounter comboCounter = new StandardComboCounter
{ {
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Margin = new MarginPadding(10), Margin = new MarginPadding(10),
Count = 0,
TextSize = 40, TextSize = 40,
}; };
Add(standardCombo); Add(comboCounter);
PercentageCounter accuracyCombo = new PercentageCounter PercentageCounter accuracyCounter = new PercentageCounter
{ {
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Position = new Vector2(-20, 60), Position = new Vector2(-20, 60),
}; };
Add(accuracyCombo); Add(accuracyCounter);
StarCounter stars = new StarCounter StarCounter stars = new StarCounter
{ {
@ -74,26 +72,26 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"Reset all", delegate AddButton(@"Reset all", delegate
{ {
score.Count = 0; score.Count = 0;
standardCombo.Count = 0; comboCounter.Current.Value = 0;
numerator = denominator = 0; numerator = denominator = 0;
accuracyCombo.SetFraction(0, 0); accuracyCounter.SetFraction(0, 0);
stars.Count = 0; stars.Count = 0;
starsLabel.Text = stars.Count.ToString("0.00"); starsLabel.Text = stars.Count.ToString("0.00");
}); });
AddButton(@"Hit! :D", delegate AddButton(@"Hit! :D", delegate
{ {
score.Count += 300 + (ulong)(300.0 * (standardCombo.Count > 0 ? standardCombo.Count - 1 : 0) / 25.0); score.Count += 300 + (ulong)(300.0 * (comboCounter.Current > 0 ? comboCounter.Current - 1 : 0) / 25.0);
standardCombo.Count++; comboCounter.Increment();
numerator++; denominator++; numerator++; denominator++;
accuracyCombo.SetFraction(numerator, denominator); accuracyCounter.SetFraction(numerator, denominator);
}); });
AddButton(@"miss...", delegate AddButton(@"miss...", delegate
{ {
standardCombo.Roll(); comboCounter.Current.Value = 0;
denominator++; denominator++;
accuracyCombo.SetFraction(numerator, denominator); accuracyCounter.SetFraction(numerator, denominator);
}); });
AddButton(@"Alter stars", delegate AddButton(@"Alter stars", delegate
@ -105,8 +103,8 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"Stop counters", delegate AddButton(@"Stop counters", delegate
{ {
score.StopRolling(); score.StopRolling();
standardCombo.StopRolling(); comboCounter.StopRolling();
accuracyCombo.StopRolling(); accuracyCounter.StopRolling();
stars.StopAnimation(); stars.StopAnimation();
}); });
} }

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@ -1,20 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Catch.UI; using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic; using System.Collections.Generic;
namespace osu.Game.Modes.Catch namespace osu.Game.Modes.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer(beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type) public override IEnumerable<Mod> GetModsFor(ModType type)
@ -80,6 +79,13 @@ namespace osu.Game.Modes.Catch
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o; public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null; public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser(); public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();

View File

@ -5,16 +5,14 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Mania.UI; using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic; using System.Collections.Generic;
namespace osu.Game.Modes.Mania namespace osu.Game.Modes.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer(beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type) public override IEnumerable<Mod> GetModsFor(ModType type)
@ -101,6 +99,8 @@ namespace osu.Game.Modes.Mania
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o; public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null; public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser(); public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();

View File

@ -1,12 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI; using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -14,8 +16,6 @@ namespace osu.Game.Modes.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new OsuHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new OsuHitRenderer(beatmap);
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[] public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
@ -110,5 +110,13 @@ namespace osu.Game.Modes.Osu
protected override PlayMode PlayMode => PlayMode.Osu; protected override PlayMode PlayMode => PlayMode.Osu;
public override string Description => "osu!"; public override string Description => "osu!";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
} }
} }

View File

@ -74,7 +74,6 @@
<Compile Include="OsuDifficultyCalculator.cs" /> <Compile Include="OsuDifficultyCalculator.cs" />
<Compile Include="OsuScore.cs" /> <Compile Include="OsuScore.cs" />
<Compile Include="OsuScoreProcessor.cs" /> <Compile Include="OsuScoreProcessor.cs" />
<Compile Include="UI\OsuComboCounter.cs" />
<Compile Include="UI\OsuHitRenderer.cs" /> <Compile Include="UI\OsuHitRenderer.cs" />
<Compile Include="UI\OsuPlayfield.cs" /> <Compile Include="UI\OsuPlayfield.cs" />
<Compile Include="OsuRuleset.cs" /> <Compile Include="OsuRuleset.cs" />
@ -85,7 +84,6 @@
<Compile Include="Objects\Slider.cs" /> <Compile Include="Objects\Slider.cs" />
<Compile Include="Objects\Spinner.cs" /> <Compile Include="Objects\Spinner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\OsuScoreOverlay.cs" />
<Compile Include="OsuMod.cs" /> <Compile Include="OsuMod.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -1,20 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko.UI; using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic; using System.Collections.Generic;
namespace osu.Game.Modes.Taiko namespace osu.Game.Modes.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer(beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type) public override IEnumerable<Mod> GetModsFor(ModType type)
@ -80,6 +79,14 @@ namespace osu.Game.Modes.Taiko
public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o; public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.D),
new KeyCounterKeyboard(Key.F),
new KeyCounterKeyboard(Key.J),
new KeyCounterKeyboard(Key.K)
};
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null; public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser(); public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();

View File

@ -1,13 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using System;
using System.Collections.Concurrent;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace osu.Game.Modes namespace osu.Game.Modes
{ {
@ -24,8 +25,6 @@ namespace osu.Game.Modes
public static IEnumerable<PlayMode> PlayModes => availableRulesets.Keys; public static IEnumerable<PlayMode> PlayModes => availableRulesets.Keys;
public abstract ScoreOverlay CreateScoreOverlay();
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { }; public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type); public abstract IEnumerable<Mod> GetModsFor(ModType type);
@ -46,6 +45,8 @@ namespace osu.Game.Modes
public abstract string Description { get; } public abstract string Description { get; }
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
public virtual Score CreateAutoplayScore(Beatmap beatmap) => null; public virtual Score CreateAutoplayScore(Beatmap beatmap) => null;
public static Ruleset GetRuleset(PlayMode mode) public static Ruleset GetRuleset(PlayMode mode)

View File

@ -9,9 +9,9 @@ namespace osu.Game.Modes
{ {
public double TotalScore { get; set; } public double TotalScore { get; set; }
public double Accuracy { get; set; } public double Accuracy { get; set; }
public double Combo { get; set; }
public double MaxCombo { get; set; }
public double Health { get; set; } public double Health { get; set; }
public int MaxCombo { get; set; }
public int Combo { get; set; }
public Replay Replay; public Replay Replay;
public BeatmapInfo Beatmap; public BeatmapInfo Beatmap;

View File

@ -1,10 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes namespace osu.Game.Modes
{ {

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
@ -13,10 +14,12 @@ namespace osu.Game.Modes.UI
{ {
public abstract class ComboCounter : Container public abstract class ComboCounter : Container
{ {
public bool IsRolling public BindableInt Current = new BindableInt
{ {
get; protected set; MinValue = 0,
} };
public bool IsRolling { get; protected set; }
protected SpriteText PopOutCount; protected SpriteText PopOutCount;
@ -37,60 +40,9 @@ namespace osu.Game.Modes.UI
/// </summary> /// </summary>
protected EasingTypes RollingEasing => EasingTypes.None; protected EasingTypes RollingEasing => EasingTypes.None;
private ulong displayedCount;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual ulong DisplayedCount
{
get
{
return displayedCount;
}
protected set
{
if (displayedCount.Equals(value))
return;
updateDisplayedCount(displayedCount, value, IsRolling);
}
}
private ulong count;
/// <summary>
/// Actual value of counter.
/// </summary>
public virtual ulong Count
{
get
{
return count;
}
set
{
updateCount(value);
}
}
public void Increment(ulong amount = 1)
{
Count = Count + amount;
}
protected SpriteText DisplayedCountSpriteText; protected SpriteText DisplayedCountSpriteText;
private float textSize; private int previousValue;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
DisplayedCountSpriteText.TextSize = TextSize;
PopOutCount.TextSize = TextSize;
}
}
/// <summary> /// <summary>
/// Base of all combo counters. /// Base of all combo counters.
@ -113,73 +65,97 @@ namespace osu.Game.Modes.UI
}; };
TextSize = 80; TextSize = 80;
Current.ValueChanged += comboChanged;
}
private void comboChanged(object sender, System.EventArgs e)
{
updateCount(Current.Value == 0);
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
DisplayedCountSpriteText.Text = FormatCount(Count); DisplayedCountSpriteText.Text = FormatCount(Current);
DisplayedCountSpriteText.Anchor = Anchor; DisplayedCountSpriteText.Anchor = Anchor;
DisplayedCountSpriteText.Origin = Origin; DisplayedCountSpriteText.Origin = Origin;
StopRolling(); StopRolling();
} }
private int displayedCount;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get { return displayedCount; }
protected set
{
if (displayedCount.Equals(value))
return;
updateDisplayedCount(displayedCount, value, IsRolling);
}
}
private float textSize;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
DisplayedCountSpriteText.TextSize = TextSize;
PopOutCount.TextSize = TextSize;
}
}
/// <summary>
/// Increments the combo by an amount.
/// </summary>
/// <param name="amount"></param>
public void Increment(int amount = 1)
{
Current.Value = Current + amount;
}
/// <summary> /// <summary>
/// Stops rollover animation, forcing the displayed count to be the actual count. /// Stops rollover animation, forcing the displayed count to be the actual count.
/// </summary> /// </summary>
public void StopRolling() public void StopRolling()
{ {
updateCount(Count); updateCount(false);
} }
/// <summary> protected virtual string FormatCount(int count)
/// Animates roll-up/roll-back to an specific value.
/// </summary>
/// <param name="newValue">Target value.</param>
public virtual void Roll(ulong newValue = 0)
{
updateCount(newValue, true);
}
/// <summary>
/// Resets count to default value.
/// </summary>
public virtual void ResetCount()
{
updateCount(0);
}
protected virtual string FormatCount(ulong count)
{ {
return count.ToString(); return count.ToString();
} }
protected abstract void OnDisplayedCountRolling(ulong currentValue, ulong newValue); protected virtual void OnCountRolling(int currentValue, int newValue)
protected abstract void OnDisplayedCountIncrement(ulong newValue);
protected abstract void OnDisplayedCountChange(ulong newValue);
protected virtual void OnCountRolling(ulong currentValue, ulong newValue)
{ {
transformRoll(new TransformComboRoll(), currentValue, newValue); transformRoll(new TransformComboRoll(), currentValue, newValue);
} }
protected virtual void OnCountIncrement(ulong currentValue, ulong newValue) { protected virtual void OnCountIncrement(int currentValue, int newValue)
{
DisplayedCount = newValue; DisplayedCount = newValue;
} }
protected virtual void OnCountChange(ulong currentValue, ulong newValue) { protected virtual void OnCountChange(int currentValue, int newValue)
{
DisplayedCount = newValue; DisplayedCount = newValue;
} }
private double getProportionalDuration(ulong currentValue, ulong newValue) private double getProportionalDuration(int currentValue, int newValue)
{ {
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * RollingDuration; return difference * RollingDuration;
} }
private void updateDisplayedCount(ulong currentValue, ulong newValue, bool rolling) private void updateDisplayedCount(int currentValue, int newValue, bool rolling)
{ {
displayedCount = newValue; displayedCount = newValue;
if (rolling) if (rolling)
@ -190,10 +166,10 @@ namespace osu.Game.Modes.UI
OnDisplayedCountChange(newValue); OnDisplayedCountChange(newValue);
} }
private void updateCount(ulong value, bool rolling = false) private void updateCount(bool rolling)
{ {
ulong prevCount = count; int prev = previousValue;
count = value; previousValue = Current;
if (!IsLoaded) if (!IsLoaded)
return; return;
@ -202,27 +178,27 @@ namespace osu.Game.Modes.UI
{ {
Flush(false, typeof(TransformComboRoll)); Flush(false, typeof(TransformComboRoll));
IsRolling = false; IsRolling = false;
DisplayedCount = prevCount; DisplayedCount = prev;
if (prevCount + 1 == count) if (prev + 1 == Current)
OnCountIncrement(prevCount, count); OnCountIncrement(prev, Current);
else else
OnCountChange(prevCount, count); OnCountChange(prev, Current);
} }
else else
{ {
OnCountRolling(displayedCount, count); OnCountRolling(displayedCount, Current);
IsRolling = true; IsRolling = true;
} }
} }
private void transformRoll(TransformComboRoll transform, ulong currentValue, ulong newValue) private void transformRoll(TransformComboRoll transform, int currentValue, int newValue)
{ {
Flush(false, typeof(TransformComboRoll)); Flush(false, typeof(TransformComboRoll));
if (RollingDuration < 1) if (RollingDuration < 1)
{ {
DisplayedCount = Count; DisplayedCount = Current;
return; return;
} }
@ -235,9 +211,9 @@ namespace osu.Game.Modes.UI
Transforms.Add(transform); Transforms.Add(transform);
} }
protected class TransformComboRoll : Transform<ulong> protected class TransformComboRoll : Transform<int>
{ {
protected override ulong CurrentValue protected override int CurrentValue
{ {
get get
{ {
@ -245,7 +221,7 @@ namespace osu.Game.Modes.UI
if (time < StartTime) return StartValue; if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue; if (time >= EndTime) return EndValue;
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing); return (int)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
} }
} }
@ -256,12 +232,8 @@ namespace osu.Game.Modes.UI
} }
} }
public void Set(ulong value) protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);
{ protected abstract void OnDisplayedCountIncrement(int newValue);
if (value == 0) protected abstract void OnDisplayedCountChange(int newValue);
Roll();
else
Count = value;
}
} }
} }

View File

@ -1,72 +1,24 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.UI namespace osu.Game.Modes.UI
{ {
public class HealthDisplay : Container public abstract class HealthDisplay : Container
{ {
private Container fill; public readonly BindableDouble Current = new BindableDouble
public BindableDouble Current = new BindableDouble
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1 MaxValue = 1
}; };
public HealthDisplay() protected HealthDisplay()
{ {
Children = new Drawable[] Current.ValueChanged += (s, e) => SetHealth((float)Current);
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
fill = new Container
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0, 1),
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
};
Current.ValueChanged += current_ValueChanged;
} }
[BackgroundDependencyLoader] protected abstract void SetHealth(float value);
private void laod(OsuColour colours)
{
fill.Colour = colours.BlueLighter;
fill.EdgeEffect = new EdgeEffect
{
Colour = colours.BlueDarker.Opacity(0.6f),
Radius = 8,
Type= EdgeEffectType.Glow
};
}
private void current_ValueChanged(object sender, EventArgs e)
{
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
}
} }
} }

View File

@ -1,28 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using OpenTK;
using osu.Framework.Graphics.Primitives;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Framework.Allocation; using System;
using osu.Game.Configuration;
using osu.Framework.Configuration;
namespace osu.Game.Modes.UI namespace osu.Game.Modes.UI
{ {
public abstract class ScoreOverlay : Container public abstract class HudOverlay : Container
{ {
public KeyCounterCollection KeyCounter; public readonly KeyCounterCollection KeyCounter;
public ComboCounter ComboCounter; public readonly ComboCounter ComboCounter;
public ScoreCounter ScoreCounter; public readonly ScoreCounter ScoreCounter;
public PercentageCounter AccuracyCounter; public readonly PercentageCounter AccuracyCounter;
public HealthDisplay HealthDisplay; public readonly HealthDisplay HealthDisplay;
public Score Score { get; set; }
private Bindable<bool> showKeyCounter; private Bindable<bool> showKeyCounter;
@ -30,12 +27,7 @@ namespace osu.Game.Modes.UI
protected abstract ComboCounter CreateComboCounter(); protected abstract ComboCounter CreateComboCounter();
protected abstract PercentageCounter CreateAccuracyCounter(); protected abstract PercentageCounter CreateAccuracyCounter();
protected abstract ScoreCounter CreateScoreCounter(); protected abstract ScoreCounter CreateScoreCounter();
protected virtual HealthDisplay CreateHealthDisplay() => new HealthDisplay protected abstract HealthDisplay CreateHealthDisplay();
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
public virtual void OnHit(HitObject h) public virtual void OnHit(HitObject h)
{ {
@ -46,15 +38,16 @@ namespace osu.Game.Modes.UI
public virtual void OnMiss(HitObject h) public virtual void OnMiss(HitObject h)
{ {
ComboCounter?.Roll(); ComboCounter.Current.Value = 0;
AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f); AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
} }
protected ScoreOverlay() protected HudOverlay()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Children = new Drawable[] { Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(), KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(), ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(), ScoreCounter = CreateScoreCounter(),
@ -85,7 +78,7 @@ namespace osu.Game.Modes.UI
//TODO: these should be bindable binds, not events! //TODO: these should be bindable binds, not events!
processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); }; processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); }; processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); }; ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health); HealthDisplay?.Current.BindTo(processor.Health);
} }

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@ -1,15 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.UI;
using OpenTK; using OpenTK;
namespace osu.Game.Modes.Osu.UI namespace osu.Game.Modes.UI
{ {
/// <summary> /// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard. /// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary> /// </summary>
public class OsuComboCounter : ComboCounter public class StandardComboCounter : ComboCounter
{ {
protected uint ScheduledPopOutCurrentId; protected uint ScheduledPopOutCurrentId;
@ -26,12 +25,12 @@ namespace osu.Game.Modes.Osu.UI
PopOutCount.Anchor = Anchor; PopOutCount.Anchor = Anchor;
} }
protected override string FormatCount(ulong count) protected override string FormatCount(int count)
{ {
return $@"{count}x"; return $@"{count}x";
} }
protected virtual void TransformPopOut(ulong newValue) protected virtual void TransformPopOut(int newValue)
{ {
PopOutCount.Text = FormatCount(newValue); PopOutCount.Text = FormatCount(newValue);
@ -44,19 +43,19 @@ namespace osu.Game.Modes.Osu.UI
PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing); PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing);
} }
protected virtual void TransformPopOutRolling(ulong newValue) protected virtual void TransformPopOutRolling(int newValue)
{ {
TransformPopOut(newValue); TransformPopOut(newValue);
TransformPopOutSmall(newValue); TransformPopOutSmall(newValue);
} }
protected virtual void TransformNoPopOut(ulong newValue) protected virtual void TransformNoPopOut(int newValue)
{ {
DisplayedCountSpriteText.Text = FormatCount(newValue); DisplayedCountSpriteText.Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(1); DisplayedCountSpriteText.ScaleTo(1);
} }
protected virtual void TransformPopOutSmall(ulong newValue) protected virtual void TransformPopOutSmall(int newValue)
{ {
DisplayedCountSpriteText.Text = FormatCount(newValue); DisplayedCountSpriteText.Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(PopOutSmallScale); DisplayedCountSpriteText.ScaleTo(PopOutSmallScale);
@ -72,7 +71,7 @@ namespace osu.Game.Modes.Osu.UI
DisplayedCount++; DisplayedCount++;
} }
protected override void OnCountRolling(ulong currentValue, ulong newValue) protected override void OnCountRolling(int currentValue, int newValue)
{ {
ScheduledPopOutCurrentId++; ScheduledPopOutCurrentId++;
@ -83,7 +82,7 @@ namespace osu.Game.Modes.Osu.UI
base.OnCountRolling(currentValue, newValue); base.OnCountRolling(currentValue, newValue);
} }
protected override void OnCountIncrement(ulong currentValue, ulong newValue) protected override void OnCountIncrement(int currentValue, int newValue)
{ {
ScheduledPopOutCurrentId++; ScheduledPopOutCurrentId++;
@ -93,7 +92,7 @@ namespace osu.Game.Modes.Osu.UI
DisplayedCountSpriteText.Show(); DisplayedCountSpriteText.Show();
TransformPopOut(newValue); TransformPopOut(newValue);
uint newTaskId = ScheduledPopOutCurrentId; uint newTaskId = ScheduledPopOutCurrentId;
Scheduler.AddDelayed(delegate Scheduler.AddDelayed(delegate
{ {
@ -101,7 +100,7 @@ namespace osu.Game.Modes.Osu.UI
}, PopOutDuration); }, PopOutDuration);
} }
protected override void OnCountChange(ulong currentValue, ulong newValue) protected override void OnCountChange(int currentValue, int newValue)
{ {
ScheduledPopOutCurrentId++; ScheduledPopOutCurrentId++;
@ -111,7 +110,7 @@ namespace osu.Game.Modes.Osu.UI
base.OnCountChange(currentValue, newValue); base.OnCountChange(currentValue, newValue);
} }
protected override void OnDisplayedCountRolling(ulong currentValue, ulong newValue) protected override void OnDisplayedCountRolling(int currentValue, int newValue)
{ {
if (newValue == 0) if (newValue == 0)
DisplayedCountSpriteText.FadeOut(FadeOutDuration); DisplayedCountSpriteText.FadeOut(FadeOutDuration);
@ -124,14 +123,14 @@ namespace osu.Game.Modes.Osu.UI
TransformNoPopOut(newValue); TransformNoPopOut(newValue);
} }
protected override void OnDisplayedCountChange(ulong newValue) protected override void OnDisplayedCountChange(int newValue)
{ {
DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1); DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
TransformNoPopOut(newValue); TransformNoPopOut(newValue);
} }
protected override void OnDisplayedCountIncrement(ulong newValue) protected override void OnDisplayedCountIncrement(int newValue)
{ {
DisplayedCountSpriteText.Show(); DisplayedCountSpriteText.Show();

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@ -0,0 +1,60 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
namespace osu.Game.Modes.UI
{
public class StandardHealthDisplay : HealthDisplay
{
private Container fill;
public StandardHealthDisplay()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
fill = new Container
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0, 1),
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
fill.Colour = colours.BlueLighter;
fill.EdgeEffect = new EdgeEffect
{
Colour = colours.BlueDarker.Opacity(0.6f),
Radius = 8,
Type = EdgeEffectType.Glow
};
}
protected override void SetHealth(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
}
}

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@ -1,27 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.UI;
using OpenTK; using OpenTK;
using OpenTK.Input; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Modes.Osu.UI namespace osu.Game.Modes.UI
{ {
public class OsuScoreOverlay : ScoreOverlay public class StandardHudOverlay : HudOverlay
{ {
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 40,
Position = new Vector2(0, 30),
Margin = new MarginPadding { Right = 5 },
};
protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
@ -31,12 +20,19 @@ namespace osu.Game.Modes.Osu.UI
Margin = new MarginPadding { Right = 5 }, Margin = new MarginPadding { Right = 5 },
}; };
protected override ComboCounter CreateComboCounter() => new OsuComboCounter protected override ComboCounter CreateComboCounter() => new StandardComboCounter
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
}; };
protected override HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
{ {
IsCounting = true, IsCounting = true,
@ -44,13 +40,15 @@ namespace osu.Game.Modes.Osu.UI
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
Margin = new MarginPadding(10), Margin = new MarginPadding(10),
Children = new KeyCounter[] };
{
new KeyCounterKeyboard(Key.Z), protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
new KeyCounterKeyboard(Key.X), {
new KeyCounterMouse(MouseButton.Left), Anchor = Anchor.TopCentre,
new KeyCounterMouse(MouseButton.Right), Origin = Anchor.TopCentre,
} TextSize = 40,
Position = new Vector2(0, 30),
Margin = new MarginPadding { Right = 5 },
}; };
} }
} }

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@ -1,29 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using osu.Framework.Screens;
using osu.Game.Modes.UI;
using osu.Game.Screens.Ranking;
using osu.Game.Configuration;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using OpenTK.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Modes;
using osu.Game.Modes.UI;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Ranking;
using System;
using System.Linq;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Play
private Bindable<int> dimLevel; private Bindable<int> dimLevel;
private SkipButton skipButton; private SkipButton skipButton;
private ScoreOverlay scoreOverlay; private HudOverlay hudOverlay;
private PauseOverlay pauseOverlay; private PauseOverlay pauseOverlay;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -112,8 +112,9 @@ namespace osu.Game.Screens.Play
ruleset = Ruleset.GetRuleset(Beatmap.PlayMode); ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
scoreOverlay = ruleset.CreateScoreOverlay(); hudOverlay = new StandardHudOverlay();
scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count)); hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
pauseOverlay = new PauseOverlay pauseOverlay = new PauseOverlay
{ {
@ -135,7 +136,7 @@ namespace osu.Game.Screens.Play
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler; hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
} }
scoreOverlay.BindHitRenderer(hitRenderer); hudOverlay.BindHitRenderer(hitRenderer);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation) //bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
hitRenderer.OnJudgement += scoreProcessor.AddJudgement; hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
@ -159,7 +160,7 @@ namespace osu.Game.Screens.Play
}, },
} }
}, },
scoreOverlay, hudOverlay,
pauseOverlay pauseOverlay
}; };
} }
@ -196,7 +197,7 @@ namespace osu.Game.Screens.Play
if (canPause || force) if (canPause || force)
{ {
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
scoreOverlay.KeyCounter.IsCounting = false; hudOverlay.KeyCounter.IsCounting = false;
pauseOverlay.Retries = RestartCount; pauseOverlay.Retries = RestartCount;
pauseOverlay.Show(); pauseOverlay.Show();
sourceClock.Stop(); sourceClock.Stop();
@ -211,7 +212,7 @@ namespace osu.Game.Screens.Play
public void Resume() public void Resume()
{ {
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
scoreOverlay.KeyCounter.IsCounting = true; hudOverlay.KeyCounter.IsCounting = true;
pauseOverlay.Hide(); pauseOverlay.Hide();
sourceClock.Start(); sourceClock.Start();
IsPaused = false; IsPaused = false;

View File

@ -97,6 +97,9 @@
<Compile Include="Modes\Score.cs" /> <Compile Include="Modes\Score.cs" />
<Compile Include="Modes\ScoreProcesssor.cs" /> <Compile Include="Modes\ScoreProcesssor.cs" />
<Compile Include="Modes\UI\HealthDisplay.cs" /> <Compile Include="Modes\UI\HealthDisplay.cs" />
<Compile Include="Modes\UI\HudOverlay.cs" />
<Compile Include="Modes\UI\StandardHealthDisplay.cs" />
<Compile Include="Modes\UI\StandardHudOverlay.cs" />
<Compile Include="Online\API\IOnlineComponent.cs" /> <Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" /> <Compile Include="Online\API\Requests\GetUserRequest.cs" />
<Compile Include="Overlays\DragBar.cs" /> <Compile Include="Overlays\DragBar.cs" />
@ -167,6 +170,7 @@
<Compile Include="Screens\Play\PlayerInputManager.cs" /> <Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" /> <Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\SkipButton.cs" /> <Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Modes\UI\StandardComboCounter.cs" />
<Compile Include="Screens\Select\CarouselContainer.cs" /> <Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" /> <Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameScreen.cs" /> <Compile Include="Screens\OsuGameScreen.cs" />
@ -181,7 +185,6 @@
<Compile Include="Screens\Select\PlaySongSelect.cs" /> <Compile Include="Screens\Select\PlaySongSelect.cs" />
<Compile Include="Modes\UI\HitRenderer.cs" /> <Compile Include="Modes\UI\HitRenderer.cs" />
<Compile Include="Modes\UI\Playfield.cs" /> <Compile Include="Modes\UI\Playfield.cs" />
<Compile Include="Modes\UI\ScoreOverlay.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" /> <Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Modes\UI\ComboCounter.cs" /> <Compile Include="Modes\UI\ComboCounter.cs" />
<Compile Include="Modes\UI\ComboResultCounter.cs" /> <Compile Include="Modes\UI\ComboResultCounter.cs" />