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Return to large logo after idle period
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@ -266,8 +266,8 @@ namespace osu.Game.Screens.Menu
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protected override void Update()
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{
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//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
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// State = MenuState.Initial;
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if (game.IdleTime > 6000 && State != ButtonSystemState.Exit)
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State = ButtonSystemState.Initial;
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base.Update();
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