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Fix duplicate invocation of updateState on load complete
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@ -253,7 +253,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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ApplySkin(skin, allowFallback);
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ApplySkin(skin, allowFallback);
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updateState(State.Value, true);
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if (IsLoaded)
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updateState(State.Value, true);
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}
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}
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/// <summary>
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/// <summary>
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