Remove 0.5 offsets

Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.
This commit is contained in:
smoogipoo
2018-05-25 20:05:53 +09:00
parent 78ca111d69
commit 765a50d007
3 changed files with 5 additions and 5 deletions

View File

@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeAccuracyValue()
{
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate;
if (hitWindowGreat <= 0)
return 0;