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Remove 0.5 offsets
Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private double computeAccuracyValue()
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{
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double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
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double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate;
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if (hitWindowGreat <= 0)
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return 0;
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