Make TaikoHitObject store whether the hit object is a finisher.

This commit is contained in:
smoogipooo
2017-03-23 19:14:21 +09:00
parent 7d3846692a
commit 768bc2bb5f
2 changed files with 11 additions and 0 deletions

View File

@ -19,6 +19,11 @@ namespace osu.Game.Modes.Taiko.Objects
/// </summary>
public double PreEmpt;
/// <summary>
/// Whether this HitObject is a finisher.
/// </summary>
public bool IsFinisher;
/// <summary>
/// Whether this HitObject is in Kiai time.
/// </summary>