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Make TaikoHitObject store whether the hit object is a finisher.
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@ -19,6 +19,11 @@ namespace osu.Game.Modes.Taiko.Objects
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/// </summary>
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public double PreEmpt;
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/// <summary>
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/// Whether this HitObject is a finisher.
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/// </summary>
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public bool IsFinisher;
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/// <summary>
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/// Whether this HitObject is in Kiai time.
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/// </summary>
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