Add SkinnableSound class

Tidy things up, move logic out of SampleInfo.
This commit is contained in:
Dean Herbert
2018-02-23 20:34:08 +09:00
parent a312fb365a
commit 768e0a4e2a
8 changed files with 184 additions and 96 deletions

View File

@ -4,7 +4,6 @@
using System;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -34,9 +33,9 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
var sampleMappings = new DrumSampleMapping(controlPoints);
Children = new Drawable[]
{
@ -63,6 +62,8 @@ namespace osu.Game.Rulesets.Taiko.UI
CentreAction = TaikoAction.RightCentre
}
};
AddRangeInternal(sampleMappings.Drawables);
}
/// <summary>