generalize and simplify animation

This commit is contained in:
jorolf
2020-06-24 14:11:38 +02:00
parent 68f078c9e6
commit 768e28faba
4 changed files with 141 additions and 117 deletions

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneHueAnimation : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
HueAnimation anim;
Add(anim = new HueAnimation
{
Texture = textures.Get("Intro/Triangles/logo-triangles.png"),
Colour = Colour4.White,
});
AddSliderStep("Progress", 0f, 1f, 0f, newValue => anim.AnimationProgress = newValue);
}
}
}

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@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Graphics.Sprites
{
public class HueAnimation : Sprite
{
public HueAnimation()
{
Size = new Vector2(960);
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now
}
private float animationProgress;
public float AnimationProgress
{
get => animationProgress;
set
{
if (animationProgress == value) return;
animationProgress = value;
Invalidate(Invalidation.DrawInfo);
}
}
public override bool IsPresent => true;
protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this);
private class HueAnimationDrawNode : SpriteDrawNode
{
protected new HueAnimation Source => (HueAnimation)base.Source;
private float progress;
public HueAnimationDrawNode(HueAnimation source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
progress = Source.animationProgress;
}
protected override void Blit(Action<TexturedVertex2D> vertexAction)
{
Shader.GetUniform<float>("progress").UpdateValue(ref progress);
base.Blit(vertexAction);
}
protected override bool CanDrawOpaqueInterior => false;
}
}
}

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -137,7 +138,7 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = lazerLogo = new LazerLogo()
Child = lazerLogo = new LazerLogo
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
@ -216,7 +217,13 @@ namespace osu.Game.Screens.Menu
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
lazerLogo.Start(logo_1, logo_scale_duration);
lazerLogo.TransformTo(nameof(LazerLogo.Highlight), 0.6f, logo_scale_duration * 0.4f, Easing.OutCirc).Then()
.TransformTo(nameof(LazerLogo.Highlight), 1f, logo_scale_duration * 0.4f);
lazerLogo.TransformTo(nameof(LazerLogo.Animation), 0.4f, logo_scale_duration * 0.5f, Easing.OutQuart).Then()
.TransformTo(nameof(LazerLogo.Animation), 1f, logo_scale_duration * 0.4f);
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
}
@ -258,20 +265,42 @@ namespace osu.Game.Screens.Menu
private class LazerLogo : CompositeDrawable
{
private readonly Stream videoStream;
private HueAnimation highlight, animation;
public LazerLogo(Stream videoStream)
public float Highlight
{
get => highlight.AnimationProgress;
set => highlight.AnimationProgress = value;
}
public float Animation
{
get => animation.AnimationProgress;
set => animation.AnimationProgress = value;
}
public LazerLogo()
{
this.videoStream = videoStream;
Size = new Vector2(960);
}
[BackgroundDependencyLoader]
private void load()
private void load(TextureStore textures)
{
InternalChild = new Video(videoStream)
const string lazer_logo_texture = @"Intro/Triangles/logo-triangles";
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
highlight = new HueAnimation
{
Texture = textures.Get(lazer_logo_texture),
Colour = OsuColour.Gray(0.6f).Opacity(0.8f),
},
animation = new HueAnimation
{
Texture = textures.Get(lazer_logo_texture),
Colour = Color4.White.Opacity(0.8f),
},
};
}
}

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@ -1,109 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using osuTK;
namespace osu.Game.Screens.Menu
{
public class LazerLogo : Drawable
{
private IShader shader;
private Texture texture;
private double startTime = -1000;
private double animationTime = -1000;
private float animation;
private float highlight;
public LazerLogo()
{
Size = new Vector2(960);
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LazerLogo");
texture = textures.Get("Menu/logo-triangles.png");
}
public void Start(double delay, double duration)
{
startTime = Clock.CurrentTime + delay;
animationTime = duration;
}
public override bool IsPresent => true;
protected override void Update()
{
base.Update();
if (animationTime < 0) return;
highlight = Clock.CurrentTime < startTime + 0.4 * animationTime
? Interpolation.ValueAt(Clock.CurrentTime, 0f, 1f, startTime, startTime + animationTime * 1.07, Easing.OutCirc)
: Interpolation.ValueAt(Clock.CurrentTime, 0.6f, 1f, startTime, startTime + animationTime * 0.9);
animation = Clock.CurrentTime < startTime + 0.5 * animationTime
? Interpolation.ValueAt(Clock.CurrentTime, 0f, 0.8f, startTime, startTime + animationTime * 1.23, Easing.OutQuart)
: Interpolation.ValueAt(Clock.CurrentTime, 0.4f, 1f, startTime, startTime + animationTime);
}
protected override DrawNode CreateDrawNode() => new LazerLogoDrawNode(this);
private class LazerLogoDrawNode : DrawNode
{
protected new LazerLogo Source => (LazerLogo)base.Source;
private IShader shader;
private Texture texture;
private Quad screenSpaceDrawQuad;
private float animation;
private float highlight;
public LazerLogoDrawNode(LazerLogo source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
shader = Source.shader;
texture = Source.texture;
screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad;
animation = Source.animation;
highlight = Source.highlight;
}
protected virtual void Blit(Action<TexturedVertex2D> vertexAction)
{
DrawQuad(texture, screenSpaceDrawQuad, DrawColourInfo.Colour, null, vertexAction);
}
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
shader.Bind();
shader.GetUniform<float>("highlight").Value = highlight;
shader.GetUniform<float>("animation").Value = animation;
Blit(vertexAction);
shader.Unbind();
}
}
}
}