Simplify refetch (and ensure to invalidate after processing)

This commit is contained in:
Dean Herbert
2022-06-24 21:02:14 +09:00
parent 0c3d890f76
commit 7692bac35a
3 changed files with 18 additions and 13 deletions

View File

@ -630,9 +630,7 @@ namespace osu.Game.Screens.Edit
// To update the game-wide beatmap with any changes, perform a re-fetch on exit/suspend.
// This is required as the editor makes its local changes via EditorBeatmap
// (which are not propagated outwards to a potentially cached WorkingBeatmap).
((IWorkingBeatmapCache)beatmapManager).Invalidate(Beatmap.Value.BeatmapInfo);
var refetchedBeatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == Beatmap.Value.BeatmapInfo.ID);
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(refetchedBeatmapInfo);
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo, true);
if (!(refetchedBeatmap is DummyWorkingBeatmap))
{