Merge branch 'master' into disallow-multiplayer-restart-retry

This commit is contained in:
Dean Herbert
2020-12-24 13:31:54 +09:00
21 changed files with 361 additions and 132 deletions

View File

@ -374,7 +374,7 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) return;
fadeOut(true);
performImmediateExit();
PerformExit(true);
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
@ -463,20 +463,30 @@ namespace osu.Game.Screens.Play
return playable;
}
private void performImmediateExit()
/// <summary>
/// Exits the <see cref="Player"/>.
/// </summary>
/// <param name="userRequested">
/// Whether the exit is requested by the user, or a higher-level game component.
/// Pausing is allowed only in the former case.
/// </param>
protected void PerformExit(bool userRequested)
{
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
completionProgressDelegate?.Cancel();
ValidForResume = false;
performUserRequestedExit();
if (!this.IsCurrentScreen()) return;
if (userRequested)
performUserRequestedExit();
else
this.Exit();
}
private void performUserRequestedExit()
{
if (!this.IsCurrentScreen()) return;
if (ValidForResume && HasFailed && !FailOverlay.IsPresent)
{
failAnimation.FinishTransforms(true);
@ -506,7 +516,7 @@ namespace osu.Game.Screens.Play
RestartRequested?.Invoke();
if (this.IsCurrentScreen())
performImmediateExit();
PerformExit(true);
else
this.MakeCurrent();
}