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Hyperdash preparation
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26
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
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26
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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[Ignore("getting CI working")]
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public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
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{
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public TestCaseHyperdash()
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: base(typeof(CatchRuleset))
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{
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}
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protected override Beatmap CreateBeatmap()
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{
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var beatmap = new Beatmap();
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f + (i % 2 == 0 ? -0.4f : 0.4f), StartTime = i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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}
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}
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