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Add missing wait calls on async
test steps
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@ -192,7 +192,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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AddUntilStep("countdown button visible", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
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AddUntilStep("countdown button visible", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
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AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }));
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AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }).WaitSafely());
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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[Test]
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public void TestClickingReadyButtonUnReadiesDuringAutoStart()
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public void TestClickingReadyButtonUnReadiesDuringAutoStart()
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{
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{
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AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }));
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AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }).WaitSafely());
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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