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Render video as a part of the storyboard
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@ -10,7 +10,6 @@ using Newtonsoft.Json;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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@ -207,8 +206,6 @@ namespace osu.Game.Tests.Beatmaps
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override VideoSprite GetVideo() => throw new NotImplementedException();
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protected override Track GetTrack() => throw new NotImplementedException();
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protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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