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Reorder params
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@ -164,16 +164,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
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switch (Direction.Value)
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{
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case ScrollingDirection.Up:
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hitObject.Y = visualiser.PositionAt(currentTime, hitObject.HitObject.StartTime);
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hitObject.Y = visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
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break;
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case ScrollingDirection.Down:
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hitObject.Y = -visualiser.PositionAt(currentTime, hitObject.HitObject.StartTime);
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hitObject.Y = -visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
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break;
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case ScrollingDirection.Left:
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hitObject.X = visualiser.PositionAt(currentTime, hitObject.HitObject.StartTime);
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hitObject.X = visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
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break;
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case ScrollingDirection.Right:
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hitObject.X = -visualiser.PositionAt(currentTime, hitObject.HitObject.StartTime);
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hitObject.X = -visualiser.PositionAt(hitObject.HitObject.StartTime, currentTime);
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break;
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}
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}
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