Merge branch 'master' into mania_stage_fix

This commit is contained in:
Dean Herbert
2018-01-22 19:06:00 +09:00
committed by GitHub
9 changed files with 37 additions and 18 deletions

View File

@ -287,15 +287,16 @@ namespace osu.Game.Beatmaps
Import(archive);
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
currentDownloads.Remove(request);
};
request.Failure += data =>
request.Failure += error =>
{
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(data, "Failed to get beatmap download information");
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
public Color4 FillColour
{
set { fill.Colour = value; }
set { fill.FadeColour(value, 150, Easing.OutQuint); }
}
public Color4 BackgroundColour

View File

@ -16,7 +16,6 @@ using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Logging;
using osu.Game.Online.API.Requests;
using osu.Framework.Configuration;
using osu.Framework.Audio.Track;
@ -65,11 +64,14 @@ namespace osu.Game.Overlays.Direct
Colour = Color4.Black.Opacity(0.3f),
};
private OsuColour colours;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmaps = beatmaps;
this.beatmapSetOverlay = beatmapSetOverlay;
this.colours = colours;
AddInternal(content = new Container
{
@ -106,6 +108,8 @@ namespace osu.Game.Overlays.Direct
beatmaps.BeatmapDownloadBegan += attachDownload;
}
public override bool DisposeOnDeathRemoval => true;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@ -180,7 +184,6 @@ namespace osu.Game.Overlays.Direct
{
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
Logger.Error(e, "Failed to get beatmap download information");
};
request.DownloadProgressed += progress => progressBar.Current.Value = progress;
@ -188,7 +191,7 @@ namespace osu.Game.Overlays.Direct
request.Success += data =>
{
progressBar.Current.Value = 1;
progressBar.FadeOut(500);
progressBar.FillColour = colours.Yellow;
};
}

View File

@ -145,6 +145,12 @@ namespace osu.Game.Overlays.Direct
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Playing.Value = false;
}
private TrackLoader trackLoader;
private AudioManager audio;

View File

@ -298,7 +298,7 @@ namespace osu.Game.Overlays
Task.Run(() =>
{
var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).Select(r => r.OnlineBeatmapSetID).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID) && !s.DeletePending).Select(r => r.OnlineBeatmapSetID).ToList();
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
// may not need scheduling; loads async internally.