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Separate score and health parts of ScoreProcessor
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestResumeWithResumeOverlay()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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resume();
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@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestPauseWithResumeOverlay()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("move cursor to button", () =>
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InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.Children.OfType<HoldToConfirmContainer>().First().ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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resumeAndConfirm();
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@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected class PausePlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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