Fix test to wait for drawable ruleset load before attempting paste

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Bartłomiej Dach 2021-12-07 21:10:45 +01:00
parent 10dd64e07c
commit 7720a1b69b
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@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Beatmaps.IO;
@ -89,6 +90,7 @@ namespace osu.Game.Tests.Visual.Editing
confirmEditingBeatmap(() => targetDifficulty); confirmEditingBeatmap(() => targetDifficulty);
AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any()); AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any());
AddUntilStep("wait for drawable ruleset", () => Editor.ChildrenOfType<DrawableRuleset>().SingleOrDefault()?.IsLoaded == true);
AddStep("paste object", () => Editor.Paste()); AddStep("paste object", () => Editor.Paste());
if (sameRuleset) if (sameRuleset)