mirror of
https://github.com/osukey/osukey.git
synced 2025-06-18 01:37:57 +09:00
Fix test to wait for drawable ruleset load before attempting paste
This commit is contained in:
parent
10dd64e07c
commit
7720a1b69b
@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Overlays.Dialog;
|
using osu.Game.Overlays.Dialog;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Tests.Beatmaps.IO;
|
using osu.Game.Tests.Beatmaps.IO;
|
||||||
|
|
||||||
@ -89,6 +90,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
confirmEditingBeatmap(() => targetDifficulty);
|
confirmEditingBeatmap(() => targetDifficulty);
|
||||||
|
|
||||||
AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any());
|
AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any());
|
||||||
|
AddUntilStep("wait for drawable ruleset", () => Editor.ChildrenOfType<DrawableRuleset>().SingleOrDefault()?.IsLoaded == true);
|
||||||
AddStep("paste object", () => Editor.Paste());
|
AddStep("paste object", () => Editor.Paste());
|
||||||
|
|
||||||
if (sameRuleset)
|
if (sameRuleset)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user