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Move button definitions to their respective classes
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@ -223,9 +223,9 @@ namespace osu.Game.Screens.Select
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if (Footer != null)
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{
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Footer.AddButton(new FooterButtonMods(mods), @"mods", colours.Yellow, ModSelect, Key.F1);
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Footer.AddButton(new FooterButtonRandom(), @"random", colours.Green, triggerRandom, Key.F2);
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Footer.AddButton(new FooterButton(), @"options", colours.Blue, BeatmapOptions, Key.F3);
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Footer.AddButton(new FooterButtonMods(mods), ModSelect, Key.F1);
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Footer.AddButton(new FooterButtonRandom(), triggerRandom, Key.F2);
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Footer.AddButton(new FooterButtonOptions(), BeatmapOptions, Key.F3);
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BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
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BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
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