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Update judgement after children have been updated.
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@ -87,9 +87,9 @@ namespace osu.Game.Modes.Objects.Drawables
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//todo: consider making abstract.
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}
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protected override void Update()
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protected override void UpdateAfterChildren()
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{
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base.Update();
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base.UpdateAfterChildren();
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UpdateJudgement(false);
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}
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