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Fix FTB causing flashlight to block vision correctly
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26
osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs
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26
osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Runtime.InteropServices;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics.ES30;
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namespace osu.Game.Graphics.OpenGL.Vertices
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct PositionAndColourVertex : IEquatable<PositionAndColourVertex>, IVertex
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{
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[VertexMember(2, VertexAttribPointerType.Float)]
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public Vector2 Position;
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[VertexMember(4, VertexAttribPointerType.Float)]
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public Color4 Colour;
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public bool Equals(PositionAndColourVertex other)
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=> Position.Equals(other.Position)
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&& Colour.Equals(other.Colour);
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}
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}
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