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revert accidentally renamed variables
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@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(OsuRulesetConfigManager rulesetConfig)
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private void load(OsuRulesetConfigManager config)
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{
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rulesetConfig.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
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rulesetConfig.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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config.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v =>
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