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synced 2025-08-04 07:06:35 +09:00
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
One of my pending work items for post-realm merge. The lowest-level import task is no longer asynchronous, as we don't want it to span multiple threads to allow easier interaction with realm. Removing the `Task` spec simplifies a heap of usages. Individual usages should decide whether they want to run the import asynchronously, by either using an alternative override or spooling up a thread themselves.
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@ -180,7 +180,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep(@"Load new scores via manager", () =>
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{
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foreach (var score in generateSampleScores(beatmapInfo()))
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scoreManager.Import(score).WaitSafely();
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scoreManager.Import(score);
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});
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}
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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@ -184,7 +183,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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beatmap.DifficultyName = $"SR{i + 1}";
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}
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return Game.BeatmapManager.Import(beatmapSet).GetResultSafely()?.Value;
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return Game.BeatmapManager.Import(beatmapSet)?.Value;
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}
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private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
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@ -8,7 +8,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -260,7 +259,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).WaitSafely();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets));
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});
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}
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else
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@ -675,7 +674,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
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});
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int previousSetID = 0;
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@ -715,7 +714,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
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});
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DrawableCarouselBeatmapSet set = null;
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@ -764,7 +763,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import huge difficulty count map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets)).GetResultSafely()?.Value;
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imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value;
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});
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AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
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@ -873,7 +872,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
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private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).WaitSafely();
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private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
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private void checkMusicPlaying(bool playing) =>
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AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
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@ -903,7 +902,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
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for (int i = 0; i < 10; i++)
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manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).WaitSafely();
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manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets));
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});
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}
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