Fix rewind tests failing

This commit is contained in:
Dean Herbert
2019-09-17 22:33:27 +09:00
parent 38d85e44be
commit 77947e8309
5 changed files with 20 additions and 7 deletions

View File

@ -3,6 +3,7 @@
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : AllPlayersTestScene
{
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
@ -22,11 +25,17 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 5));
AddStep("rewind", () =>
{
((ScoreAccessiblePlayer)Player).GameplayClockContainer.Seek(0);
});
AddUntilStep("key counter counted no", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
AddStep("rewind", () => track.Seek(-10000));
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = base.CreateWorkingBeatmap(beatmap);
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
return working;
}
private class ScoreAccessiblePlayer : TestPlayer