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Add comment explaining insertion of ruleset skin before default skin
Co-authored-by: Dean Herbert <pe@ppy.sh>
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@ -89,6 +89,9 @@ namespace osu.Game.Skinning
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int defaultSkinIndex = SkinSources.IndexOf(skinManager.DefaultSkin);
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int defaultSkinIndex = SkinSources.IndexOf(skinManager.DefaultSkin);
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// Ruleset resources should be given the ability to override game-wide defaults
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// This is achieved by placing them before an instance of DefaultSkin.
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// Note that DefaultSkin may not be present in some test scenes.
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if (defaultSkinIndex >= 0)
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if (defaultSkinIndex >= 0)
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SkinSources.Insert(defaultSkinIndex, rulesetResourcesSkin);
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SkinSources.Insert(defaultSkinIndex, rulesetResourcesSkin);
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else
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else
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