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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Objects
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for (var result = HitResult.Perfect; result >= HitResult.Miss; --result)
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{
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if(IsHitResultAllowed(result) && timeOffset <= HalfWindowFor(result))
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if (IsHitResultAllowed(result) && timeOffset <= HalfWindowFor(result))
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return result;
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}
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