diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs
index 4b7cd82637..64ed34f5ec 100644
--- a/osu.Game/Screens/Edit/EditorClock.cs
+++ b/osu.Game/Screens/Edit/EditorClock.cs
@@ -86,7 +86,7 @@ namespace osu.Game.Screens.Edit
///
/// Whether to snap to the closest beat after seeking.
/// The relative amount (magnitude) which should be seeked.
- public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount);
+ public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount + (IsRunning ? 1.5 : 0));
///
/// Seeks forwards by one beat length.