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Add SkinInfo.InstantiationInfo
to allow creating different skin types
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@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps
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public bool SkinLoaded => skin.IsResultAvailable;
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public ISkin Skin => skin.Value;
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protected virtual ISkin GetSkin() => new DefaultSkin();
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protected virtual ISkin GetSkin() => new DefaultSkin(null);
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private readonly RecyclableLazy<ISkin> skin;
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public abstract Stream GetStream(string storagePath);
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