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Add SkinInfo.InstantiationInfo
to allow creating different skin types
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace osu.Game.Migrations
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{
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public partial class AddSkinInstantiationInfo : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<string>(
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name: "InstantiationInfo",
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table: "SkinInfo",
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nullable: true);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "InstantiationInfo",
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table: "SkinInfo");
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}
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}
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}
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