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https://github.com/osukey/osukey.git
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Add follow points.
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@ -1,13 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using OpenTK;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -15,6 +18,7 @@ namespace osu.Game.Modes.Osu.UI
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{
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private Container approachCircles;
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private Container judgementLayer;
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private Container followPointsLayer;
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public override Vector2 Size
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{
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@ -36,11 +40,16 @@ namespace osu.Game.Modes.Osu.UI
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Add(new Drawable[]
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{
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judgementLayer = new Container
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followPointsLayer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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judgementLayer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 0,
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},
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -63,11 +72,69 @@ namespace osu.Game.Modes.Osu.UI
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base.Add(h);
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}
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public override void PostProcess()
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{
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AddFollowPoints();
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}
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private void judgement(DrawableHitObject h, JudgementInfo j)
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{
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HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
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judgementLayer.Add(explosion);
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}
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public void AddFollowPoints(int startIndex = 0, int endIndex = -1)
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{
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var followLineDistance = 32;
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var followLinePreEmpt = 800;
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var hitObjects = new List<OsuHitObject>(HitObjects.Children
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.Select(d => (OsuHitObject)d.HitObject)
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.OrderBy(h => h.StartTime));
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if (endIndex < 0)
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endIndex = hitObjects.Count - 1;
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for (int i = startIndex + 1; i <= endIndex; i++)
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{
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var prevHitObject = hitObjects[i - 1];
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var currHitObject = hitObjects[i];
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if (prevHitObject.StartTime > currHitObject.StartTime)
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throw new Exception();
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if (!currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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{
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Vector2 startPosition = prevHitObject.EndPosition;
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Vector2 endPosition = currHitObject.Position;
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double startTime = prevHitObject.EndTime;
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double endTime = currHitObject.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
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double duration = endTime - startTime;
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for (int d = (int)(followLineDistance * 1.5); d < distance - followLineDistance; d += followLineDistance)
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{
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float fraction = ((float)d / distance);
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - followLinePreEmpt;
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followPointsLayer.Add(new FollowPoint()
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{
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StartTime = fadeInTime,
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EndTime = fadeOutTime,
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Position = pointStartPosition,
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EndPosition = pointEndPosition,
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Rotation = rotation,
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});
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}
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}
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}
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}
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}
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}
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