Add follow points.

This commit is contained in:
Damnae
2017-02-10 06:16:23 +01:00
parent c5cf6a6909
commit 77ee161be8
5 changed files with 140 additions and 3 deletions

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@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class FollowPoint : Container
{
private Sprite followPoint;
public double StartTime;
public double EndTime;
public Vector2 EndPosition;
public FollowPoint()
{
Origin = Anchor.Centre;
Alpha = 0;
Children = new Drawable[]
{
followPoint = new Sprite
{
Size = new Vector2(12f),
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
DelayReset();
Delay(StartTime);
FadeIn(DrawableOsuHitObject.TIME_FADEIN);
ScaleTo(1.5f);
ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
MoveTo(EndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
Delay(EndTime - StartTime);
FadeOut(DrawableOsuHitObject.TIME_FADEIN);
Delay(DrawableOsuHitObject.TIME_FADEIN);
Expire(true);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
followPoint.Texture = textures.Get(@"Play/osu/ring-glow");
}
}
}

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@ -1,13 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using OpenTK; using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Modes.Osu.UI namespace osu.Game.Modes.Osu.UI
{ {
@ -15,6 +18,7 @@ namespace osu.Game.Modes.Osu.UI
{ {
private Container approachCircles; private Container approachCircles;
private Container judgementLayer; private Container judgementLayer;
private Container followPointsLayer;
public override Vector2 Size public override Vector2 Size
{ {
@ -36,11 +40,16 @@ namespace osu.Game.Modes.Osu.UI
Add(new Drawable[] Add(new Drawable[]
{ {
judgementLayer = new Container followPointsLayer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = 1, Depth = 1,
}, },
judgementLayer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 0,
},
approachCircles = new Container approachCircles = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -63,11 +72,69 @@ namespace osu.Game.Modes.Osu.UI
base.Add(h); base.Add(h);
} }
public override void PostProcess()
{
AddFollowPoints();
}
private void judgement(DrawableHitObject h, JudgementInfo j) private void judgement(DrawableHitObject h, JudgementInfo j)
{ {
HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject); HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
judgementLayer.Add(explosion); judgementLayer.Add(explosion);
} }
public void AddFollowPoints(int startIndex = 0, int endIndex = -1)
{
var followLineDistance = 32;
var followLinePreEmpt = 800;
var hitObjects = new List<OsuHitObject>(HitObjects.Children
.Select(d => (OsuHitObject)d.HitObject)
.OrderBy(h => h.StartTime));
if (endIndex < 0)
endIndex = hitObjects.Count - 1;
for (int i = startIndex + 1; i <= endIndex; i++)
{
var prevHitObject = hitObjects[i - 1];
var currHitObject = hitObjects[i];
if (prevHitObject.StartTime > currHitObject.StartTime)
throw new Exception();
if (!currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
{
Vector2 startPosition = prevHitObject.EndPosition;
Vector2 endPosition = currHitObject.Position;
double startTime = prevHitObject.EndTime;
double endTime = currHitObject.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
double duration = endTime - startTime;
for (int d = (int)(followLineDistance * 1.5); d < distance - followLineDistance; d += followLineDistance)
{
float fraction = ((float)d / distance);
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - followLinePreEmpt;
followPointsLayer.Add(new FollowPoint()
{
StartTime = fadeInTime,
EndTime = fadeOutTime,
Position = pointStartPosition,
EndPosition = pointEndPosition,
Rotation = rotation,
});
}
}
}
}
} }
} }

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@ -47,6 +47,7 @@
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" /> <Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" /> <Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawables\DrawableSlider.cs" /> <Compile Include="Objects\Drawables\DrawableSlider.cs" />
<Compile Include="Objects\Drawables\FollowPoint.cs" />
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" /> <Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" /> <Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" /> <Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />

View File

@ -83,6 +83,7 @@ namespace osu.Game.Modes.UI
Playfield.Add(drawableObject); Playfield.Add(drawableObject);
} }
Playfield.PostProcess();
} }
private void onJudgement(DrawableHitObject o, JudgementInfo j) => TriggerOnJudgement(j); private void onJudgement(DrawableHitObject o, JudgementInfo j) => TriggerOnJudgement(j);

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@ -1,10 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using OpenTK;
namespace osu.Game.Modes.UI namespace osu.Game.Modes.UI
{ {
@ -32,6 +32,10 @@ namespace osu.Game.Modes.UI
}); });
} }
public virtual void PostProcess()
{
}
public class ScaledContainer : Container public class ScaledContainer : Container
{ {
protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512); protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);