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Move HasPassed/HasFailed into GameplayState
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@ -39,6 +39,16 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public readonly Score Score;
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/// <summary>
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/// Whether gameplay completed without the user failing.
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/// </summary>
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public bool HasPassed { get; set; }
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/// <summary>
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/// Whether the user failed during gameplay.
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/// </summary>
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public bool HasFailed { get; set; }
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/// <summary>
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/// A bindable tracking the last judgement result applied to any hit object.
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/// </summary>
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