Move HasPassed/HasFailed into GameplayState

This commit is contained in:
Dan Balasescu
2022-01-26 01:45:11 +09:00
parent 502e6af008
commit 781cb9f18d
10 changed files with 30 additions and 27 deletions

View File

@ -39,6 +39,16 @@ namespace osu.Game.Screens.Play
/// </summary>
public readonly Score Score;
/// <summary>
/// Whether gameplay completed without the user failing.
/// </summary>
public bool HasPassed { get; set; }
/// <summary>
/// Whether the user failed during gameplay.
/// </summary>
public bool HasFailed { get; set; }
/// <summary>
/// A bindable tracking the last judgement result applied to any hit object.
/// </summary>