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Move HasPassed/HasFailed into GameplayState
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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Player.ScoreProcessor.NewJudgement += b => judged = true;
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});
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AddUntilStep("swell judged", () => judged);
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AddAssert("failed", () => Player.HasFailed);
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AddAssert("failed", () => Player.GameplayState.HasFailed);
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}
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}
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}
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