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Move HasPassed/HasFailed into GameplayState
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@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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addFakeHit();
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
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