Move HasPassed/HasFailed into GameplayState

This commit is contained in:
Dan Balasescu
2022-01-26 01:45:11 +09:00
parent 502e6af008
commit 781cb9f18d
10 changed files with 30 additions and 27 deletions

View File

@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
AddStep("exit", () => Player.Exit());
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay
addFakeHit();
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
AddStep("exit", () => Player.Exit());
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);